Wednesday, August 8, 2007

Overview of Web 2.0


Web 2.0 is essentially an increasing range of software that supports a variety of technologies for open and collaborative communication, learning and creativity.



It consits of



1. A Platform

This is browser based - e.g. Internet Explorer or Firefox. (Firefox is preferred because it is free and open software in a constant state of development (Web 2.0), whereas Explorer is owned and comes out in a fixed form and then has updates and upgrades on an irregular basis (Web 1.0))
It operates on open and collaborative principles
Communications are the key applications


2. Social Networking

Personalised and open collaborative knowledge spaces
Access people as well as knowledge
Copyright issues exist and have to be dealt with and replaced with a Creative Commons culture
This is beyond the normal formalities of the classroom and can take place anywhere at any time


3. Read/Write Web

People are consurmers of content and services
People and publishers of content and services
Such people are called Produsers


4. What makes Web 2.0

Blogs
Wikis
Social Tagging - bookmarking, Tag Clouds
Sharing sites
Podcasts
Mashups
Aggregators
Ubiquitous connectivity

Wednesday, August 1, 2007

sites to look at

http://en.wikipedia.org/wiki/Social_computing
http://www.digitalchalkie.com/

Web 2.0

It is essentially an increasing range of software that supports a variety of technologies for open and collaborative communication, learning and creativity.

It requires
  1. A platform
  2. Social Networking
  3. Read/write web
  4. Social software
  5. Gathering and sorting

Web 1.0 Web 2.0
Personal Web Sites Blogs
Britannica Online Wikipedia
Content Management Systems Wikis
Directories (Taxonomy) Tagging (“Folksonomy)
Screen Scraping Web Services
Etc. Etc.

Web 2.0
"Putting the 'WE' in Web"
'...the Living Web'
---Newsweek, 4/3/2006

Sunday, April 1, 2007

sound file




The use of music can help the flow of creativity in art. Typically musical/rhythmic learners are sensitive to sound and thus learn more effectively with music playing. Musical/Rhythmic involves the ability to recognize tonal patterns and sounds, as well as a sensitivity to rhythms and beats. However sound files can cater to other intelligences for instance linguistic and spacial.


As teacher we will uses new technology such as ipods and podcast, as learning tools. Students with poor reading or mathematic skills can listen to sound files and order to assist their learning e.g. audio books and times table songs .

Monday, March 26, 2007

Memory Game



The object of the game is to match pairs of cards until all of the cards are gone. Click on cards to turn them over. Two cards are matched at a time. This can help students develop important observation and thinking skills such as recall.